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A Unity Framework for Multi-User VR Experiences

9 pagesPublished: March 9, 2020

Abstract

We have developed a framework for multi-user Virtual Reality experiences aimed at video games played over a network. Features include tracked avatars, interactable physics objects, peer-to-peer with a user matching system, and voice chat, as well as options to customize these modules for a wide range of support. We go into detail on how several implementation details, such as networking, voice chat, and interaction, work. We also go into detail on how to use the library in Unity for your own projects. We also talk about avatar representation in VR, and how this tool can be used to facilitate many different types of avatar representation.

Keyphrases: graphics, multiplayer, networking, user interface, virtual reality

In: Gordon Lee and Ying Jin (editors). Proceedings of 35th International Conference on Computers and Their Applications, vol 69, pages 13-21.

BibTeX entry
@inproceedings{CATA2020:Unity_Framework_Multi_User,
  author    = {Alexander Novotny and Rowan Gudmundsson and Frederick Harris},
  title     = {A Unity Framework for Multi-User VR Experiences},
  booktitle = {Proceedings of 35th International Conference on Computers and Their Applications},
  editor    = {Gordon Lee and Ying Jin},
  series    = {EPiC Series in Computing},
  volume    = {69},
  publisher = {EasyChair},
  bibsource = {EasyChair, https://easychair.org},
  issn      = {2398-7340},
  url       = {/publications/paper/59bX},
  doi       = {10.29007/r1q2},
  pages     = {13-21},
  year      = {2020}}
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