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MuVR: A Multiuser Virtual Reality Framework for Unity

10 pagesPublished: November 24, 2022

Abstract

Due to the rapidly evolving nature of the Virtual Reality field, many frameworks for multiuser interaction have become outdated, with few (if any) designed to support mixed virtual and non-virtual interactions. We have developed a framework that lays an exten- sible and forward-looking foundation for mixed interactions based upon a novel method of ensuring that inputs, visuals, and networking can all communicate without needing to understand the others’ internals. We tested this framework in the development of several applications and proved that it can easily be adapted to support application requirements it was not originally designed for.

Keyphrases: graphics, multiplayer, multiuser, networking, user interface, virtual reality

In: Frederick Harris, Alex Redei and Rui Wu (editors). Proceedings of 31st International Conference on Software Engineering and Data Engineering, vol 88, pages 61-70.

BibTeX entry
@inproceedings{SEDE2022:MuVR_Multiuser_Virtual_Reality,
  author    = {Joshua Dahl and Erik Marsh and Christopher Lewis and Frederick Harris},
  title     = {MuVR: A Multiuser Virtual Reality Framework for Unity},
  booktitle = {Proceedings of 31st International Conference on Software Engineering and Data Engineering},
  editor    = {Frederick Harris and Alex Redei and Rui Wu},
  series    = {EPiC Series in Computing},
  volume    = {88},
  publisher = {EasyChair},
  bibsource = {EasyChair, https://easychair.org},
  issn      = {2398-7340},
  url       = {/publications/paper/bfGR},
  doi       = {10.29007/jdlg},
  pages     = {61-70},
  year      = {2022}}
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