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The Synergy of Gamification and Artificial Intelligence: Enhancing Student Engagement and Learning Outcomes in Educational Environments

EasyChair Preprint 15392

8 pagesDate: November 7, 2024

Abstract

In recent years, educational environments have increasingly adopted innovative strategies to enhance student engagement and learning outcomes. This paper explores the synergy between gamification and artificial intelligence (AI), demonstrating how their integration can create more effective educational experiences. The study examines the theoretical underpinnings of gamification and AI, analyzes their combined effects on student motivation and learning, and presents case studies highlighting successful implementations. The findings suggest that leveraging the strengths of both gamification and AI can lead to improved educational outcomes, making learning more interactive, personalized, and engaging for students.

Keyphrases: Artificial Intelligence, Gamification, educational technology, learning outcomes, student engagement

BibTeX entry
BibTeX does not have the right entry for preprints. This is a hack for producing the correct reference:
@booklet{EasyChair:15392,
  author    = {Udoola Zia and Kiswah Noor},
  title     = {The Synergy of Gamification and Artificial Intelligence: Enhancing Student Engagement and Learning Outcomes in Educational Environments},
  howpublished = {EasyChair Preprint 15392},
  year      = {EasyChair, 2024}}
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