Download PDFOpen PDF in browserToward a Metaverse Era: a Study on the Design of Smart Home Entertainment Scene Experience for Empty-Nest YouthEasyChair Preprint 889816 pages•Date: October 3, 2022AbstractIn order to explore the changes and development of smart home entertainment scene experience design in the metaverse perspective, this paper takes empty-nest (EN) youth experience design as the research object, analyzes the needs of EN youth in home smart scenes, and studies the trend of smart home experience design for EN youth. Taking the smart home entertainment scene as an example, this paper uses the meta-universe as an intermediary method to stimulate the interest of EN youth in home entertainment and promote the smart understanding of the home scene for a specific group of people. By conducting a questionnaire survey on users' internal and external emotions and behavioral needs, we analyze the future picture of smart home entertainment scene experience design and the portrait of EN youth under the empowerment of metaverse technology, and get the three major task indicators of immersive entertainment, sustainable intelligent human-home relationship, and open source ecological human-field interaction around three main home entertainment scenes, namely audio-visual, social, and game. This paper proposes an experience design strategy for EN youth living in China under "metaverse empowerment" in smart home entertainment scenarios, and explains how to provide EN youth in the metaverse era with an immersive entertainment experience, a sustainable smart habitat relationship and an open source ecological human-field interaction experience. The immersive experience provides a reference and reference for promoting the smart home scene experience towards a more human-computer inclusive interaction scenario. Keyphrases: Empty-Nest Youth, Entertainment Scene, Metaverse, Smart Home, User Experience Design
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